Ghost of Hunger (Duch Głodu) based on the concept from DnD Monster Manual (I am not super sure about the original name but I tried to translate it from polish edition).
Started as a quick sculpt after looking through old books that brought back memories, and ended up as a textured asset for some UE4 exploration.
Textured renders were captured straight from the engine using high resolution screenshot option. Quixel Megascans were used for scene elements.
"Clay" renders were done using the same mesh but in Marmoset Toolbag 4.